Starcraft why cheese




















This is why many cheese builds surge in popularity on the ladder, only to disappear weeks later. Cheese is usually characterized by its strategic fragility. The cheesing player is making a wager that the defending player will have some sort of oversight in his build.

Examples are: Lack of detection against Dark Templars or Banshees, lack of anti-air against certain Stargate builds, or economic greediness against a two raxing Terran. However, the cheesing player is usually putting himself at a large deficit in the long run by attempting to expose this weakness. General Recent changes Pending changes Random page. Betting Preferences.

What links here. Related changes. You're not showing skill, you're just exploiting a weakness in the game. Edit: Reaper rushing is a dated example now, since they've done a good job of making that unit balanced. Cheese involves an attacker employing high-risk, high-reward tactics in order to win.

Such tactics are typically difficult to detect by the victim and often leave the attacker extremely vulnerable. Thus, if the victim is able to preemptively detect that their opponent will be using cheese, the victim is typically able to formulate a strong counterattack. Cheese receives its negative connotation from those who believe that the cost of preemptively detecting cheese is too high. However, in the case of Starcraft 2, this cost is typically very minimal, usually requiring the use of workers and chaining scouting commands.

My feeling about Cheese is that is just as legitimate as camping in other types of games, and irritates other players for much of the same reason. I like Daryl's explanation that it incorporates luck more strongly than the more stable builds many players prefer, but I'd like to extend that it works principally by exploiting to maximum advantage the asymmetries between the opposing forces.

A particular feature of cheese is that it works well before the opponent is able to get a reasonable sized, balanced and stable army, because it exploits the compromises players have to make in the early part of their builds. By mid-game, those weaknesses will be covered by the composition of the opponents army. For this reason, you see cheese play mostly in non mirror matchups.

That said, there are still some interesting things that can happen in mirror matchups that would typically count as cheese. A cheesy terran player might bank on the opponent making marines out of their barracks until the factory is up in order to defend against early aggression.

Unfortunately for the defender, marines aren't very good against reapers. If the cheesing player arranges for a handful of reapers to arrive before any addons are down on a factory or barracks, it will be very hard for the defending player to hold it off.

On the other hand, the cheesing player could be very unlucky and the defending player got a tech lab on his barracks immediately. A very small number of marauders can hold off many reapers because reapers do so little damage to armored units. A simplistic tactic designed to get an quick win that unreasonably demands the opponent to adopt very specific and unbalanced countermeasures to survive.

Consequently, it is not usually very fun to play against unless one is expecting it, perhaps. I would say cheese would be proxy anything, or cannon rush. These are all strats that dont take much micro nor macro, and are hard to defend against early game and don't really get scouted either.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. What exactly is a "cheese" in Starcraft 2? Ask Question. Asked 11 years, 4 months ago.

Active 6 years, 5 months ago. Viewed 30k times. Improve this question. FAE Real life example: Australian short-track speed skater Steven Bradbury stayed at the back of the Olympic metres final, hoping at least two competitors fall over so he could get a medal. It turned out all four competitors fell over, thereby giving him gold. Finally, the usage of the term is often restricted to the victim of the "cheesy" strategy, to play down the opponent's achievement. The strategy is characterized by, as opposed to a simple bunker rush, a practically unbeatable combination of most of the Terran's SCVs and a very quickly assembled group of marines.

Because both Protoss and Zerg basic units are unranged, SCVs can effectively prevent the ranged marines from being destroyed by obstructing the path between the units, giving the marines a tremendous and thus unfair edge. The usage of the term "cheese" has expanded to include most "all-in" strategies which involve a great sacrifice of economy, though some StarCraft communities use the term even more loosely to include mid-game strategies.

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